Players will always remember these famous monologues from different video game characters.
It seems that people are drawn to good stories. Throughout history, hundreds of great stories have been able to capture the different parts of human drama and conflict, holding the attention of generations with great plots and amazing characters. Whether it’s in a book, movie, or podcast, a great story will grab anyone’s attention and stick with them.
Video games have also had some amazing and well-known plot points and endings. There have been some amazing monologues in video games about life, death, the human condition, and godhood that come from different points of view and are the result of great writing, direction, and acting. Depending on the game, these particular video game monologues can be heard in different ways. Some are like movies and have a cinematic feel, while others talk directly to the player and can even be interactive. This makes for a truly unique experience.
The Fallout Series – “War… War Never Changes.”
The Fallout series is one of the most popular RPGs of all time. It started out as a CRPG, but Bethesda bought it and turned it into a full-fledged action-adventure RPG with an open world. No matter what kind of game it is, every mainline Fallout game has the famous “war never changes” speech, which has been a part of the series since the beginning.
Every time this monologue is given, the topic changes, but the main point stays the same: no matter what causes war, innocent people have to pay the price by having to live in a world that has been destroyed by nuclear war. It’s a sad start to a series that stays sad even when there are funny parts.
Max Payne 2 – “The Things That I Want.”
There are so many great monologues in the Max Payne trilogy that it is hard to choose just one. After all, the show has a noir style, which is why these one-on-one conversations are so important to the plot. But one of the most famous lines that a main character has ever said is in the second game.
After Max Payne and Mona Sax finally let their attraction grow into something real, Max is asked what he wants right before they start making out. This comes after James McCaffrey gives an amazing speech about all the things Max wants, like a glass of whiskey or for his wife and child to come back. It ends with a powerful line about how all he wanted at that moment was Mona and nothing else.
Fallout: New Vegas – Benny “The Game Was Rigged From The Start.”
Fallout: New Vegas has one of the most memorable beginnings in the history of video games. It gives players a look at New Vegas and how the game world has changed since the NCR and Caesar’s Legion came into being. All of this ends with a threatening speech from a bad mobster named Benny. Who steals the Courier’s package and then shoots them in the head.
The line he says before shooting the bullet that is supposed to kill him is pretty famous, and fans still quote it all the time. Fans of the series love Fallout: New Vegas, and this monologue is one of the many reasons why people can’t get enough of this great game.
System Shock 2 – Shodan “God: That Title Suits Me Well”
Shodan, the evil AI in the game, is still scary to anyone who has played it. The game is a classic and is still thought to be one of the best games ever made. Shodan’s emotionless, poetic way of saying she wants to enslave and rule over people is similar to Oppenheimer’s “Now I am death” speech, in which he said he had become death.
Shodan seems to have a drunken sense of power, which is shown by the distorted voices and deep droning in the background. This is in contrast to how calmly she wants to rule over the human race. The monologue is scary and haunting, and it shows how far someone can go when they are obsessed with power and becoming a god.
Far Cry 3 – Vaas “Definition Of Insanity”
Vaas is one of the most well-known characters in the series, and his interesting and cruel monologue about how he thinks about what it means to be crazy caught people’s attention right away. Even after all these years, the monologue still has weight and makes players think. The monologue shows how both Vaas and the main character, Jason, are stuck in a never-ending cycle of trying to kill each other. Both Vaas and Jason are a little bit crazy.
Even when Vaas tries to answer the original question, the monologue loops back to it, showing that the madness keeps going and looping over and over again.
Portal 2 – GLaDOS “Oh, It’s You”
Fans of the Portal series were happy to see GLaDOS again because she is one of the most well-known robots out there. Because of her, many people played the second game. GLaDOS’s scary personality and sarcastic sense of humor show that even a boring robot can be an interesting character.
Even though it wasn’t the best monologue, the reunion and reintroduction of her character set the stage for the rest of the game to be an amazing ride. It also shows how a character’s entrance into a scene at the right time can make a big difference.
Mass Effect – Sovereign “I Am Beyond Your Comprehension”
This is another great example of a character’s first scene, even though it’s not a monologue because there’s some talking going on (or villain). Sovereign tells the player in a cold, matter-of-fact way that the Reapers can’t be understood. And that all life will be wiped out because that’s what the cycle says will happen. This is different from Shodan, who talks about her plan and desire to control humans.
Even though Sovereign makes up some details and seems to give the “mortals” too much background information. His authority and the kernels of truth about life in his monologue can’t help. But give players a chill and make them think.
Red Dead Redemption – Dutch’s Last Words
A character who is sad all the way through. Dutch’s last words show what he’s learned about his life and how things have gone wrong for him. Dutch was a charismatic man who tried to change the world and live free by his “code.” He was also addicted to the need to be great. And sometimes he would compromise his values to stay true to his “ideals.” Dutch knew that change is just something that has to happen and that he would have to fight it.
Those who have played Red Dead Redemption 2 will fully understand how Dutch’s life has been a noble failure and how painful it is for him to realize this in this scene. But Dutch tells John something that can’t be changed. That there will always be a monster and that war must always be fought because it “justifies their wages.” This is a truth that still rings true in today’s wars. Poor John, though, doesn’t understand that something bad is going to happen. In a game that takes place at the end of the “Wild West,” this monologue really shows off this great character and shows that an era has come to an end.
Soma – Sarah Lindwall’s Last Words
Soma is a mix of a horror game and a philosophy class. It really digs deep into the themes of life, identity, and death that are central to the human condition. As Simon, the main character, moves to find the Ark, humanity’s last hope. He meets Sarah Lindwall, the last person still alive.
After a short conversation, the player can decide what will happen to Sarah. Even though she makes it clear that she wants to die. Simon can leave her or the player can turn off the machine that keeps Sarah alive. The player can stay with Sarah until the end and help her. Here, Sarah thinks back on this “crazy thing called life” and talks about the people and places she has known. The monologue is both heartwarming and painful, and it helps us remember what is important and what we value. How do we want to go through this crazy thing we call life?
Death Stranding – Die Hardman’s Confession
When it comes to the characters, Death Stranding is a strange game. The game has a lot of strange dialogue and big exposition dumps from characters to set the scene. It also has cinematic scenes and conversations between characters. People remember Die Hardman’s confession in particular. Because it was an important part of the character’s growth and the dramatic peak of the movie.
Some people think that the actor who plays Die Hardman, Tommy Earl Jenkins, gives one of the best performances in a game with how he shows grief, guilt, and what it means to be self-conflicted.
Bioshock – Andrew Ryan “A Man Chooses, A Slave Obeys”
The game takes place in the underwater “paradise” of Rapture. Which is falling apart and ruled by the notorious Andrew Ryan. Ryan breaks the fourth wall and tells a shocking truth about what’s happening in the game and how control works. This is one of the most shocking turns in the history of video games.
Through Andrew Ryan, the game challenges the idea that the normal way to play Slope Game is to follow the goals, and it makes us very aware of this. As with most games, we are just people exploring what the creators want us to see. This part of the game makes us stop and think. Are we pawns? Are we the same in real life as we are in games?